![]() Squawks also makes an appearance - you can buy him from Cranky's shop and use him in a level to scout out hidden items. I did eventually get used to it, but can't help but feel thatĬontrol could have been more precise without it.Īs for animal buddies, I only ever saw Rambi in stages, and sometimes he is quite well hidden. Motion-based roll control - that really should have been mapped to aīutton. The only complaint I really have about the game is the The stiff D-pad will kill your thumbs given the intensity of this I thought the shakeĬontrols were easier with just the Remote, though others preferred the Making some of the complicated grabs much easier. Having to hold the triggers, I could now just hold the face buttons, Scheme, and I have to say that it changed the game for me. This time, Nintendo let us play using the sideways Remote control The levels are very dynamic, and they really need to be experienced. Platforms often self-destruct, but they may take out other platforms on the way, or open up new areas and these changes can happen on more than one plane. In almost all cases, the game keeps you moving. Other times, blindly jumping forward will get you killed you have to watch for platform patterns. Sometimes, the levels force you forward, like a forest stage that features millions of spiders chasing the player. But you really have to pay attention to what is going on. Much of the stage design is simply genius. The one downside is that because of the difficulty, it doesn't work as well as a two-player game. It's hard enough to find some of the hidden items and survive the levels doing both will be much harder. Just making it through the levels is challenging I imagine 100%'ing all of the levels will take quite an effort. The stage designs are clever and often devious I often thought, "I can't believe they want me do that," but with a big smile on my face. Donkey Kong Country Returns' stages get progressively harder, but each world offers its own unique challenges. After games like Kirby's Epic Yarn, it's refreshing to see a truly challenging 2D platformer. ![]()
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