![]() ![]() I am aware that many artist want to time each frame of animation differently, so they have no use for plugin without a timeline.I will be grad for any feedback you can give me so I can further improve these plugins. Animation preview could export current animation to GIF (API for that is super weird).Plugin that will toggle selected layer visible and all others not visible and will update accordingly when you select another layer.Tried this one, but there are various problems in Gimp preventing me to make it usable.Wishlist (aka like this and I will try to deliver): Always on top, live preview, you can configure FPS, zoom, step through the animation. Animation preview - preview selected layer group as an animation.It also exports JSON annotation file so your game can always understand where's what in the image. Each mode has different way of packing layers to resulting image. Pixel art exporter (Spritesheetize / Tilesetize) - exports your project as a tileset / spritesheet (depends on whether you are doing animated sprites or collection of tiles).Has various modes of operation, zooming, always on top and manual refresh button. Tile preview - shows how the currently selected layer will look like in tiled environment.You can grab a package with the latest version here: Releases And I hope they help not only me, but you guys as well :) So I make my own plugin collection for Gimp (2.10.22+). A great plugin tilemancer solved some of these issues, but I needed more - like JSON annotations for my spritesheets so I don't have to reprogram my whole game when I change a number of frames within an animation. I love Gimp and I use it for basically everything, but whenever I want to make anything game (=pixel art) related, I always lacked the most basic tools like - "how will this look as a tile?", "how will this look as an animation?" or simply exporting tilesets and spritesheets. ![]()
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